65 lines
3.2 KiB
Markdown
65 lines
3.2 KiB
Markdown

|
|
|
|
# GLTF2MeshLib
|
|
|
|
This plugin allows you to import gltf/glb models as MeshLibrary, which saves a lot of time compared to manual importing.
|
|
|
|

|
|
|
|
## Usage
|
|
|
|
you can simply drag and drop gltf/glb files into the editor, select "`GLTF To MeshLibrary`" in the import settings, and it will automatically import your gltf/glb as a MeshLibrary. This allows you to see instant changes after any modification of the gltf file.
|
|
|
|
In my case, I used models made with Blockbench, exported as gltf, and imported into Godot with this plugin, and it seems to work fine as I expected. I am using `Godot 4.3`.
|
|
|
|
If you encounter any problems, or if you have any suggestions, please let me know in the Issues.
|
|
|
|
## Requirements
|
|
|
|
Different from godot's default behavior, you need to make sure models you want to import are in the first level. things in sublevels would be imported as a part of the parent object.
|
|
|
|
here's an example:
|
|

|
|
|
|
## Options
|
|
|
|
| Option | Description | Default |
|
|
| -------------------------------- | ----------------------------------------------------------------------- | ------------ |
|
|
| generate_collision_shape_by_mesh | generate collision shape by its model, rather than "-col" tagged meshs. | false |
|
|
| generate_preview | whether to generate preview for MeshLibrary. | true |
|
|
| model_offset | You can adjust model offset via this parameter. | Vector3.ZERO |
|
|
| sort_by_name | Sort Items in MeshLibrary. Preventing unexpected order. | true |
|
|
|
|
### Flags
|
|
|
|
Now you can import Items with flags. Currently there're 2 kinds of flags available:
|
|
|
|
| Flag | Description |
|
|
| ----------------------- | -------------------------------------------------------------------------- |
|
|
| `--collision` or `-col` | whether to import this object as collision shape or not. false by default. |
|
|
| `--noimp` | whether to import this object or not. false by default. |
|
|
|
|
Here's an example:
|
|
|
|

|
|
|
|
You can configure collision by adding meshes that indicates the collision shape of the item, and add `--collision` flag to the item.
|
|
|
|
## Known Issues
|
|
|
|
- re-importing GLTF with opened scene in Editor with GridMap node which binds the imported gltf, would raise `"servers/rendering/renderer_rd/storage_rd/mesh_storage.cpp:632 - Parameter "mesh" is null."`.
|
|
|
|
- for some reason, the editor might raise annoying "Attempted to call reimport_files() recursively, this is not allowed." error while importing mesh as MeshLibrary.
|
|
|
|
Thankfully this issue seems not influencing the game, but it's still annoying.Do you got any solutions? I need you help on this :(
|
|
|
|
let me know more problems you encountered in issues.
|
|
|
|
## Contributors
|
|
|
|
please view the "contributors" page on the right side(if you are reading this via github).
|
|
|
|
## License
|
|
|
|
License under MIT License.
|