Files
fnaf-gameshow-fangame/Assets/Scripts/Player Controls/interact.gd
2026-01-13 03:47:51 +00:00

41 lines
1.1 KiB
GDScript

extends Camera3D
var rayRange = 2000
@onready var crosshair = %CrosshairCenter
@export var terminal: TerminalControls
func _physics_process(delta: float) -> void:
Get_Camera_Collision()
func Get_Camera_Collision():
var centre = get_viewport().get_size()/2
var rayOrigin = project_ray_origin(centre)
var rayEnd = rayOrigin + project_ray_normal(centre)*rayRange
var newIntersection = PhysicsRayQueryParameters3D.create(rayOrigin, rayEnd)
var intersection = get_world_3d().direct_space_state.intersect_ray(newIntersection)
var is_highlighted = not intersection.is_empty()
if crosshair and is_instance_valid(crosshair):
crosshair.set_highlight(is_highlighted)
func _input(event: InputEvent) -> void:
if event is InputEventKey and event.pressed and crosshair.is_highlighted:
if event.is_echo(): return
if event.keycode == KEY_BACKSPACE:
terminal.InputDelChar()
if event.unicode > 31:
var character = char(event.unicode)
if terminal: # Check that you assigned the node in the Inspector
terminal.InputChar(character)
if event.keycode == KEY_ENTER:
terminal.EnterCommand()