extends CenterContainer @export var dotRadius: float = 1 @export var dotColor: Color = Color.WHITE var current_radius: float var is_highlighted: bool = false var tween: Tween # Called when the node enters the scene tree for the first time. func _ready() -> void: queue_redraw() pass # Replace with function body. # This function is called by the Camera script func set_highlight(active: bool) -> void: is_highlighted = active _animate_radius() queue_redraw() func _animate_radius(): # Kill any existing tween so they don't fight each other if tween and tween.is_running(): tween.kill() tween = create_tween() # Determine target based on state var target = dotRadius * 3 if is_highlighted else dotRadius # Transition from current_radius to target over 0.3 seconds tween.tween_property(self, "current_radius", target, 0.1)\ .set_trans(Tween.TRANS_SINE)\ .set_ease(Tween.EASE_OUT) func _draw(): draw_circle(Vector2(0,0),current_radius,dotColor)