extends OmniLight3D @onready var light: OmniLight3D = get_node(".") @onready var timer: Timer = get_node('Timer') var randomRange: float = 0.0 # Called every frame. 'delta' is the elapsed time since the previous frame. func _process(delta: float) -> void: light.light_energy = lerp(light.light_energy, randomRange, 0.3) pass func _on_timer_timeout() -> void: randomRange = randf_range(1.5, 4) timer.wait_time = randf_range(0.2, 0.5) pass # Replace with function body.