disabled SSIL to workaround weird lighting glitch #4
@@ -1,4 +1,4 @@
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[gd_scene load_steps=25 format=3 uid="uid://cqtabc6coc58l"]
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[gd_scene load_steps=23 format=3 uid="uid://cqtabc6coc58l"]
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[ext_resource type="Script" uid="uid://dmtpstry0o0a3" path="res://Assets/Scripts/Player Controls/player_movement.gd" id="1_48dl1"]
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[ext_resource type="PackedScene" uid="uid://b2mhoeubwtkuo" path="res://Scenes/UI/fade_in_transition.tscn" id="2_cx0fw"]
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@@ -7,24 +7,26 @@
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[ext_resource type="PackedScene" uid="uid://b54u8nvjd4p6l" path="res://Scenes/UI/pause_menu.tscn" id="3_cx0fw"]
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[ext_resource type="Script" uid="uid://chb1dyhl7cyg1" path="res://Assets/Scripts/UI/crosshair.gd" id="3_vwrhx"]
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[ext_resource type="PackedScene" uid="uid://cmyf6lhbn1x6p" path="res://Scenes/Models/Interior/security_office_model.tscn" id="4_vwrhx"]
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[ext_resource type="Shader" uid="uid://xinbgyk6acog" path="res://Assets/Scripts/Shaders/grayscale.gdshader" id="5_bn2ya"]
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[ext_resource type="Script" uid="uid://bfsaxhnb0qpuk" path="res://Assets/Scripts/Misc/flickering_light.gd" id="5_nmbs0"]
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[ext_resource type="Texture2D" uid="uid://c0qenaw8wxlbv" path="res://Assets/MISC_Textures/DustMote.png" id="6_ayt7b"]
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[ext_resource type="Script" uid="uid://ckagscjkf3iiu" path="res://Assets/Scripts/UI/terminal/terminal_controls.gd" id="10_gba58"]
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[sub_resource type="ShaderMaterial" id="ShaderMaterial_bn2ya"]
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resource_local_to_scene = true
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shader = ExtResource("5_bn2ya")
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shader_parameter/saturation = 0.0
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[sub_resource type="Environment" id="Environment_cumm5"]
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background_mode = 1
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background_color = Color(0.680932, 0.369129, 0.248985, 1)
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background_energy_multiplier = 0.04
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ssr_enabled = true
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ssao_enabled = true
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ssil_enabled = true
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ssao_radius = 6.6
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ssao_intensity = 5.34
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ssao_detail = 1.12
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ssao_horizon = 0.27
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ssao_light_affect = 0.41
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ssao_ao_channel_affect = 0.51
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ssil_radius = 16.0
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sdfgi_enabled = true
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sdfgi_use_occlusion = true
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glow_enabled = true
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glow_normalized = true
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fog_light_energy = 15.32
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volumetric_fog_density = 0.1974
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@@ -130,14 +132,6 @@ grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("3_vwrhx")
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[node name="ColorRect" type="ColorRect" parent="PlayerController/Camera3D/CanvasLayer"]
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material = SubResource("ShaderMaterial_bn2ya")
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="PauseMenu" type="CanvasLayer" parent="."]
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[node name="Transition" parent="PauseMenu" instance=ExtResource("2_cx0fw")]
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