more special effects #3

Merged
Brazly merged 2 commits from environment into main 2026-01-13 17:10:20 +00:00
17 changed files with 1600 additions and 4 deletions

1
.gitattributes vendored
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# Normalize EOL for all files that Git considers text files.
* text=auto eol=lf
*.glb filter=lfs diff=lfs merge=lfs -text

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[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://cyqdydv2w5tvx"
path="res://.godot/imported/abstract-gradient-background-with-grain-texture-captivating-noise-airbrush-minimalist-wallpaper_950414-1646.png-76ec1250dee18853620b472a27c29cff.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://Assets/MISC_Textures/abstract-gradient-background-with-grain-texture-captivating-noise-airbrush-minimalist-wallpaper_950414-1646.png"
dest_files=["res://.godot/imported/abstract-gradient-background-with-grain-texture-captivating-noise-airbrush-minimalist-wallpaper_950414-1646.png-76ec1250dee18853620b472a27c29cff.ctex"]
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compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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// https://www.shadertoy.com/view/MdffD7
// Fork of FMS_Cat's VCR distortion shader
shader_type canvas_item;
// TODO: Add uniforms for tape crease discoloration and image jiggle
uniform sampler2D screen_texture: hint_screen_texture, filter_linear_mipmap, repeat_disable;
uniform vec2 vhs_resolution = vec2(320.0, 240.0);
uniform int samples = 2;
uniform float crease_noise: hint_range(0.0, 2.0, 0.1) = 1.0;
uniform float crease_opacity: hint_range(0.0, 1.0, 0.1) = 0.5;
uniform float filter_intensity: hint_range(0.0, 1.0, 0.1) = 0.1;
group_uniforms tape_crease;
uniform float tape_crease_smear: hint_range(0.0, 2.0, 0.1) = 0.2;
uniform float tape_crease_intensity: hint_range(0.0, 1.0, 0.1) = 0.2;
uniform float tape_crease_jitter: hint_range(0.0, 1.0, 0.01) = 0.10;
uniform float tape_crease_speed: hint_range(-2.0, 2.0, 0.1) = 0.5;
uniform float tape_crease_discoloration: hint_range(0.0, 2.0, 0.1) = 1.0;
group_uniforms bottom_border;
uniform float bottom_border_thickness: hint_range(0.0,32.0, 0.1) = 6.0;
uniform float bottom_border_jitter: hint_range(0.0, 24.0, 0.5) = 6.0;
group_uniforms noise;
uniform float noise_intensity: hint_range(0.0, 1.0, 0.1) = 0.1;
uniform sampler2D noise_texture: filter_linear_mipmap, repeat_enable;
float v2random(vec2 uv) {
return texture(noise_texture, mod(uv, vec2(1.0))).x;
}
mat2 rotate2D(float t) {
return mat2(vec2(cos(t), sin(t)), vec2(-sin(t), cos(t)));
}
vec3 rgb2yiq(vec3 rgb) {
return mat3(vec3(0.299, 0.596, 0.211), vec3(0.587, -0.274, -0.523), vec3(0.114, -0.322, 0.312)) * rgb;
}
vec3 yiq2rgb(vec3 yiq) {
return mat3(vec3(1.0, 1.0, 1.0), vec3(0.956, -0.272, -1.106), vec3(0.621, -0.647, 1.703)) * yiq;
}
vec3 vhx_tex_2D(sampler2D tex, vec2 uv, float rot) {
vec3 yiq = vec3(0.0);
for (int i = 0; i < samples; i++) {
yiq += rgb2yiq(texture(tex, uv - vec2(float(i), 0.0) / vhs_resolution).xyz) *
vec2(float(i), float(samples - 1 - i)).yxx / float(samples - 1)
/ float(samples) * 2.0;
}
if (rot != 0.0) {
yiq.yz *= rotate2D(rot * tape_crease_discoloration);
}
return yiq2rgb(yiq);
}
void fragment() {
vec2 uvn = UV;
vec3 col = vec3(0.0, 0.0, 0.0);
// Tape wave.
uvn.x += (v2random(vec2(uvn.y / 10.0, TIME / 10.0) / 1.0) - 0.5) / vhs_resolution.x * 1.0;
uvn.x += (v2random(vec2(uvn.y, TIME * 10.0)) - 0.5) / vhs_resolution.x * 1.0;
// tape crease
float tc_phase = smoothstep(0.9, 0.96, sin(uvn.y * 8.0 - (TIME * tape_crease_speed + tape_crease_jitter * v2random(TIME * vec2(0.67, 0.59))) * PI * 1.2));
float tc_noise = smoothstep(0.3, 1.0, v2random(vec2(uvn.y * 4.77, TIME)));
float tc = tc_phase * tc_noise;
uvn.x = uvn.x - tc / vhs_resolution.x * 8.0 * tape_crease_smear;
// switching noise
float sn_phase = smoothstep(1.0 - bottom_border_thickness / vhs_resolution.y, 1.0, uvn.y);
uvn.x += sn_phase * (v2random(vec2(UV.y * 100.0, TIME * 10.0)) - 0.5) / vhs_resolution.x * bottom_border_jitter;
// fetch
col = vhx_tex_2D(screen_texture, uvn, tc_phase * 0.2 + sn_phase * 2.0);
// crease noise
float cn = tc_noise * crease_noise * (0.7 * tc_phase * tape_crease_intensity + 0.3);
if (0.29 < cn) {
vec2 V = vec2(0.0, crease_opacity);
vec2 uvt = (uvn + V.yx * v2random(vec2(uvn.y, TIME))) * vec2(0.1, 1.0);
float n0 = v2random(uvt);
float n1 = v2random(uvt + V.yx / vhs_resolution.x);
if (n1 < n0) {
col = mix(col, 2.0 * V.yyy, pow(n0, 10.0));
}
}
// ac beat
col *= 1.0 + 0.1 * smoothstep(0.4, 0.6, v2random(vec2(0.0, 0.1 * (UV.y + TIME * 0.2)) / 10.0));
// color noise
col *= 1.0 - noise_intensity * 0.5 + noise_intensity * texture(noise_texture, mod(uvn * vec2(1.0, 1.0) + TIME * vec2(5.97, 4.45), vec2(1.0))).xyz;
col = clamp(col, 0.0, 1.0);
// yiq
col = rgb2yiq(col);
col = vec3(0.9, 1.1, 1.5) * col + vec3(0.1, -0.1, 0.0) * filter_intensity;
col = yiq2rgb(col);
COLOR = vec4(col, 1.0);
}

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uid://c5wgkig1b8g0i

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shader_type canvas_item;
uniform sampler2D screen_texture : hint_screen_texture, repeat_disable;
uniform float saturation : hint_range(0.0, 1.0) = 1.0; // 0 = grayscale, 1 = full color
void fragment() {
vec4 tex = texture(screen_texture, SCREEN_UV);
float gray = dot(tex.rgb, vec3(0.299, 0.587, 0.114)); // luminance weights
vec3 result = mix(vec3(gray), tex.rgb, saturation);
COLOR = vec4(result, tex.a);
}

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uid://xinbgyk6acog

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[gd_scene load_steps=22 format=3 uid="uid://cqtabc6coc58l"]
[gd_scene load_steps=25 format=3 uid="uid://cqtabc6coc58l"]
[ext_resource type="Script" uid="uid://dmtpstry0o0a3" path="res://Assets/Scripts/Player Controls/player_movement.gd" id="1_48dl1"]
[ext_resource type="PackedScene" uid="uid://b2mhoeubwtkuo" path="res://Scenes/UI/fade_in_transition.tscn" id="2_cx0fw"]
@@ -7,9 +7,15 @@
[ext_resource type="PackedScene" uid="uid://b54u8nvjd4p6l" path="res://Scenes/UI/pause_menu.tscn" id="3_cx0fw"]
[ext_resource type="Script" uid="uid://chb1dyhl7cyg1" path="res://Assets/Scripts/UI/crosshair.gd" id="3_vwrhx"]
[ext_resource type="PackedScene" uid="uid://cmyf6lhbn1x6p" path="res://Scenes/Models/Interior/security_office_model.tscn" id="4_vwrhx"]
[ext_resource type="Shader" uid="uid://xinbgyk6acog" path="res://Assets/Scripts/Shaders/grayscale.gdshader" id="5_bn2ya"]
[ext_resource type="Script" uid="uid://bfsaxhnb0qpuk" path="res://Assets/Scripts/Misc/flickering_light.gd" id="5_nmbs0"]
[ext_resource type="Texture2D" uid="uid://c0qenaw8wxlbv" path="res://Assets/MISC_Textures/DustMote.png" id="6_ayt7b"]
[ext_resource type="PackedScene" uid="uid://c670wtpi4n22q" path="res://Scenes/UI/terminal.tscn" id="10_gba58"]
[ext_resource type="Script" uid="uid://ckagscjkf3iiu" path="res://Assets/Scripts/UI/terminal/terminal_controls.gd" id="10_gba58"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_bn2ya"]
resource_local_to_scene = true
shader = ExtResource("5_bn2ya")
shader_parameter/saturation = 0.0
[sub_resource type="Environment" id="Environment_cumm5"]
background_mode = 1
@@ -77,6 +83,9 @@ size = Vector3(0.0644531, 0.530029, 0.4646)
[sub_resource type="ViewportTexture" id="ViewportTexture_vwrhx"]
viewport_path = NodePath("Interactables/PC/Sprite3D/SubViewport")
[sub_resource type="LabelSettings" id="LabelSettings_nmbs0"]
font_size = 42
[node name="Node3D" type="Node3D"]
[node name="PlayerController" type="Node3D" parent="."]
@@ -121,6 +130,14 @@ grow_horizontal = 2
grow_vertical = 2
script = ExtResource("3_vwrhx")
[node name="ColorRect" type="ColorRect" parent="PlayerController/Camera3D/CanvasLayer"]
material = SubResource("ShaderMaterial_bn2ya")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="PauseMenu" type="CanvasLayer" parent="."]
[node name="Transition" parent="PauseMenu" instance=ExtResource("2_cx0fw")]
@@ -210,10 +227,46 @@ shape = SubResource("BoxShape3D_nmbs0")
[node name="Sprite3D" type="Sprite3D" parent="Interactables/PC"]
transform = Transform3D(0.024902493, 0.0022058422, 0, -0.0022058422, 0.024902493, 0, 0, 0, 0.024999999, 0.053893626, 0.2870214, 0.041617036)
layers = 2
flip_h = true
axis = 0
texture = SubResource("ViewportTexture_vwrhx")
[node name="SubViewport" parent="Interactables/PC/Sprite3D" instance=ExtResource("10_gba58")]
[node name="SubViewport" type="SubViewport" parent="Interactables/PC/Sprite3D" node_paths=PackedStringArray("terminalLine")]
transparent_bg = true
size = Vector2i(1830, 1680)
script = ExtResource("10_gba58")
terminalLine = NodePath("MarginContainer/ScrollContainer/VBoxContainer/Label")
[node name="MarginContainer" type="MarginContainer" parent="Interactables/PC/Sprite3D/SubViewport"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="ScrollContainer" type="ScrollContainer" parent="Interactables/PC/Sprite3D/SubViewport/MarginContainer"]
layout_mode = 2
[node name="VBoxContainer" type="VBoxContainer" parent="Interactables/PC/Sprite3D/SubViewport/MarginContainer/ScrollContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="Interactables/PC/Sprite3D/SubViewport/MarginContainer/ScrollContainer/VBoxContainer"]
clip_contents = true
custom_minimum_size = Vector2(1800, 0)
layout_mode = 2
text = "a0ifjaojkfna"
label_settings = SubResource("LabelSettings_nmbs0")
autowrap_mode = 3
[node name="Caret" type="ColorRect" parent="Interactables/PC/Sprite3D/SubViewport/MarginContainer/ScrollContainer/VBoxContainer/Label"]
layout_mode = 0
offset_right = 24.0
offset_bottom = 42.0
[node name="CaretTimer" type="Timer" parent="Interactables/PC/Sprite3D/SubViewport/MarginContainer/ScrollContainer/VBoxContainer/Label"]
wait_time = 0.5
autostart = true
[connection signal="timeout" from="Lighting/OmniLight3D3/Timer" to="Lighting/OmniLight3D3" method="_on_timer_timeout"]
[connection signal="timeout" from="Interactables/PC/Sprite3D/SubViewport/MarginContainer/ScrollContainer/VBoxContainer/Label/CaretTimer" to="Interactables/PC/Sprite3D/SubViewport" method="_on_caret_timer_timeout"]

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[ext_resource type="Shader" uid="uid://uo56rpfskail" path="res://Assets/Scripts/Shaders/psx.gdshader" id="1_54yrn"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_vwrhx"]
resource_local_to_scene = true
shader = ExtResource("1_54yrn")
shader_parameter/pixel_resolution = 240.0
shader_parameter/color_steps = 16

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MIT License
Copyright (c) 2016-2023 The Godot Engine community
Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:
The above copyright notice and this permission notice shall be included in all
copies or substantial portions of the Software.
THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
SOFTWARE.

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[configuration]
entry_symbol = "git_plugin_init"
compatibility_minimum = "4.2.0"
[libraries]
linux.editor.x86_64 = "linux/libgit_plugin.linux.editor.x86_64.so"
macos.editor = "macos/libgit_plugin.macos.editor.universal.dylib"
windows.editor.x86_64 = "windows/libgit_plugin.windows.editor.x86_64.dll"

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uid://dxk2quklou2u7

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@@ -24,6 +24,11 @@ GlobalSettings="*res://Assets/Scripts/Player Controls/global_settings.gd"
window/size/viewport_width=1920
window/size/viewport_height=1080
[editor]
version_control/plugin_name="GitPlugin"
version_control/autoload_on_startup=true
[editor_plugins]
enabled=PackedStringArray("res://addons/godot-vim/plugin.cfg")