cleaned up interaction code

This commit is contained in:
Brazly
2026-01-18 15:43:44 +00:00
parent 0484218760
commit d1d32aef84
2 changed files with 17 additions and 17 deletions

View File

@@ -5,7 +5,6 @@ var rayRange = 2000
@onready var crosshair = %CrosshairCenter
@export var terminal: TerminalControls
func _physics_process(_delta: float) -> void:
Get_Camera_Collision()
@@ -24,24 +23,26 @@ func Get_Camera_Collision():
if crosshair and is_instance_valid(crosshair):
crosshair.set_highlight(is_highlighted)
func _input(event: InputEvent) -> void:
if event is InputEventKey and event.pressed and crosshair.is_highlighted:
if event.keycode == KEY_PAGEUP:
match event.keycode:
KEY_PAGEUP:
terminal.ScrollUp()
if event.keycode == KEY_PAGEDOWN:
KEY_PAGEDOWN:
terminal.ScrollDown()
if event.keycode == KEY_BACKSPACE:
KEY_BACKSPACE:
terminal.InputDelChar()
KEY_ENTER:
terminal.EnterCommand()
if event.unicode > 31:
var character = char(event.unicode)
if terminal: # Check that you assigned the node in the Inspector
terminal.InputChar(character)
if event.keycode == KEY_ENTER:
terminal.EnterCommand()

View File

@@ -38,20 +38,19 @@ func reset_blink() -> void:
# --- Input Handling ---
func InputChar(input) -> void:
var charPos = terminalLine.get_character_bounds(max(0, terminalLine.text.length() - 1))
if input == null:
return
if charPos.end.x > 1600:
pass
else:
command = input
terminalLine.text += command
UpdateCaretPos()
await get_tree().create_timer(.01).timeout
reset_blink()
func InputDelChar() -> void:
if terminalLine.text.length() > ("user@work " + directory).length() + 1:
terminalLine.text = terminalLine.text.left(-1)
UpdateCaretPos()
await get_tree().create_timer(.01).timeout
reset_blink()
func EnterCommand() -> void:
@@ -199,7 +198,7 @@ func ScrollUp():
await get_tree().create_timer(.0001).timeout
scroll.set_deferred("scroll_vertical", scroll.get_v_scroll_bar().value - 10 )
call("ScrollUp")
call_deferred("ScrollUp")
func ScrollDown():
@@ -207,7 +206,7 @@ func ScrollDown():
await get_tree().create_timer(.0001).timeout
scroll.set_deferred("scroll_vertical", scroll.get_v_scroll_bar().value + 10 )
call("ScrollDown")
call_deferred("ScrollDown")