initial commit
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15
Assets/Scripts/UI/main_menu.gd
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15
Assets/Scripts/UI/main_menu.gd
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extends Control
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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pass # Replace with function body.
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func _on_new_game_button_pressed() -> void:
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get_tree().change_scene_to_file("res://Scenes/Levels/office.tscn")
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print("changed")
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pass # Replace with function body.
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