initial commit

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Brazly
2026-01-13 03:47:51 +00:00
commit b58b59eb96
43 changed files with 3202 additions and 0 deletions

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extends CenterContainer
@export var dotRadius: float = 1
@export var dotColor: Color = Color.WHITE
var current_radius: float
var is_highlighted: bool = false
var tween: Tween
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
queue_redraw()
pass # Replace with function body.
# This function is called by the Camera script
func set_highlight(active: bool) -> void:
is_highlighted = active
_animate_radius()
queue_redraw()
func _animate_radius():
# Kill any existing tween so they don't fight each other
if tween and tween.is_running():
tween.kill()
tween = create_tween()
# Determine target based on state
var target = dotRadius * 3 if is_highlighted else dotRadius
# Transition from current_radius to target over 0.3 seconds
tween.tween_property(self, "current_radius", target, 0.1)\
.set_trans(Tween.TRANS_SINE)\
.set_ease(Tween.EASE_OUT)
func _draw():
draw_circle(Vector2(0,0),current_radius,dotColor)