initial commit
This commit is contained in:
39
Assets/Scripts/UI/crosshair.gd
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39
Assets/Scripts/UI/crosshair.gd
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extends CenterContainer
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@export var dotRadius: float = 1
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@export var dotColor: Color = Color.WHITE
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var current_radius: float
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var is_highlighted: bool = false
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var tween: Tween
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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queue_redraw()
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pass # Replace with function body.
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# This function is called by the Camera script
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func set_highlight(active: bool) -> void:
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is_highlighted = active
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_animate_radius()
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queue_redraw()
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func _animate_radius():
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# Kill any existing tween so they don't fight each other
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if tween and tween.is_running():
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tween.kill()
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tween = create_tween()
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# Determine target based on state
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var target = dotRadius * 3 if is_highlighted else dotRadius
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# Transition from current_radius to target over 0.3 seconds
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tween.tween_property(self, "current_radius", target, 0.1)\
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.set_trans(Tween.TRANS_SINE)\
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.set_ease(Tween.EASE_OUT)
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func _draw():
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draw_circle(Vector2(0,0),current_radius,dotColor)
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1
Assets/Scripts/UI/crosshair.gd.uid
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1
Assets/Scripts/UI/crosshair.gd.uid
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uid://chb1dyhl7cyg1
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13
Assets/Scripts/UI/fade_in.gd
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13
Assets/Scripts/UI/fade_in.gd
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extends Node
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@onready var colorRect = $ColorRect
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@onready var animationPlayer = $AnimationPlayer
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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colorRect.visible = true
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animationPlayer.play("fade_in")
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await get_tree().create_timer(5.0).timeout
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queue_free()
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pass # Replace with function body.
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1
Assets/Scripts/UI/fade_in.gd.uid
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1
Assets/Scripts/UI/fade_in.gd.uid
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uid://cs6mhxw52ldo1
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15
Assets/Scripts/UI/main_menu.gd
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15
Assets/Scripts/UI/main_menu.gd
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extends Control
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# Called when the node enters the scene tree for the first time.
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func _ready() -> void:
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Input.mouse_mode = Input.MOUSE_MODE_VISIBLE
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pass # Replace with function body.
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func _on_new_game_button_pressed() -> void:
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get_tree().change_scene_to_file("res://Scenes/Levels/office.tscn")
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print("changed")
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pass # Replace with function body.
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1
Assets/Scripts/UI/main_menu.gd.uid
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1
Assets/Scripts/UI/main_menu.gd.uid
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uid://2sxp2yxkv5k2
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39
Assets/Scripts/UI/pause_menu.gd
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39
Assets/Scripts/UI/pause_menu.gd
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extends Control
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var paused = false
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var showMouse = false
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func _ready() -> void:
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self.visible = paused
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func _input(_event: InputEvent) -> void:
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if Input.is_action_just_pressed("Pause"):
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print("paused")
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_pause_and_unpause()
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func _pause_and_unpause():
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paused = !paused
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showMouse = !showMouse
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get_tree().paused = paused
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self.visible = paused
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$MarginContainer/VBoxContainer/CameraSensitivityLabel/HSlider.value = GlobalSettings.cameraSensitivity
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if showMouse:
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Input.set_mouse_mode(Input.MOUSE_MODE_VISIBLE)
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else:
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Input.set_mouse_mode(Input.MOUSE_MODE_CAPTURED)
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func _on_resume_game_button_pressed() -> void:
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_pause_and_unpause()
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func _on_quit_game_button_pressed() -> void:
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get_tree().quit()
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func _on_h_slider_value_changed(value: float) -> void:
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GlobalSettings.cameraSensitivity = value
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print(GlobalSettings.cameraSensitivity)
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pass # Replace with function body.
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1
Assets/Scripts/UI/pause_menu.gd.uid
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1
Assets/Scripts/UI/pause_menu.gd.uid
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uid://cnw8764a6hljr
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168
Assets/Scripts/UI/terminal/terminal_controls.gd
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168
Assets/Scripts/UI/terminal/terminal_controls.gd
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extends Node
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class_name TerminalControls
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@onready var historyContainer = $MarginContainer/ScrollContainer/VBoxContainer
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@onready var caret = $MarginContainer/ScrollContainer/VBoxContainer/Label/Caret
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@onready var blink_timer = $MarginContainer/ScrollContainer/VBoxContainer/Label/CaretTimer
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@export var terminalLine: Label
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var command: String
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var directory: String = "~/"
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var fileSystem: Dictionary = {
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"documents": {
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"special": {
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"notes.txt": "test",
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"secrets": {
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"password.txt": 123
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}
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}
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},
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"bin": {
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"sh": "binary data",
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}
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}
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func _ready() -> void:
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terminalLine.text = "user@work "+ directory + " "
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UpdateCaretPos()
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blink_timer.start()
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# --- Caret Blinking Logic ---
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func _on_caret_timer_timeout() -> void:
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caret.visible = !caret.visible
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func reset_blink() -> void:
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caret.visible = true
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blink_timer.start() # Resets the countdown
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# --- Input Handling ---
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func InputChar(input) -> void:
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if input == null:
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return
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command = input
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terminalLine.text += command
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UpdateCaretPos()
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reset_blink()
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func InputDelChar() -> void:
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if terminalLine.text.length() > ("user@work " + directory).length() + 1:
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terminalLine.text = terminalLine.text.left(-1)
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UpdateCaretPos()
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reset_blink()
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func EnterCommand() -> void:
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var fullText = terminalLine.text
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var userInput = fullText.trim_prefix("user@work " + directory).strip_edges()
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if historyContainer.get_child_count() <22:
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CreateHistoryEntry(fullText)
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var parts = userInput.split(" ")
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match parts[0]:
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"ls":
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var currentDirData
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if parts.size() > 1:
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currentDirData = GetDirAtPath(directory + parts[1])
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else:
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currentDirData = GetDirAtPath(directory)
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if currentDirData is Dictionary:
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var list = ""
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for key in currentDirData.keys():
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list += key + " "
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CreateHistoryEntry(list)
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else:
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CreateHistoryEntry("error: Directory not found")
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"cd":
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if parts.size() > 1:
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var targetPath = parts[1]
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var newDir = ResolvePath(directory, targetPath)
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if GetDirAtPath(newDir) != null:
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directory = newDir
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else:
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CreateHistoryEntry("cd: no such directory: " + targetPath)
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else:
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directory = "~/"
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"cat":
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if parts.size() > 1:
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RetrieveData(parts[1])
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else:
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CreateHistoryEntry("usage: cat [filename]")
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"clear":
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for child in historyContainer.get_children():
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if child != terminalLine:
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child.queue_free()
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"":
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pass
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_:
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CreateHistoryEntry("Command not found: " + userInput)
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terminalLine.text = "user@work "+ directory + " "
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# Handle UI scrolling correctly
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var scrollBox = historyContainer.get_parent() as ScrollContainer
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historyContainer.force_update_transform()
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await get_tree().process_frame
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scrollBox.scroll_vertical = int(scrollBox.get_v_scroll_bar().max_value)
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UpdateCaretPos()
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# --- History and FileSystem Helpers ---
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func CreateHistoryEntry(content: String) -> void:
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var label = Label.new()
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label.text = content
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label.label_settings = LabelSettings.new()
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label.label_settings.font_size = 42
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label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
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label.custom_minimum_size = Vector2(1400, 0)
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if terminalLine.text.length() > 200:
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for child in historyContainer.get_children():
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if child != terminalLine:
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child.queue_free()
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historyContainer.add_child(label)
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historyContainer.move_child(label, historyContainer.get_child_count() - 2)
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# Limit history to 15 entries + 1 active line
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if historyContainer.get_child_count() > 22:
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historyContainer.get_child(0).queue_free()
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func ResolvePath(current: String, target: String) -> String:
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if target.begins_with("~/"):
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return target if target.ends_with("/") else target + "/"
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if target == "..":
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if current == "~/": return "~/"
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var parts = current.trim_suffix("/").rsplit("/", true, 1)
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return parts[0] + "/"
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var joined = current + target
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return joined if joined.ends_with("/") else joined + "/"
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func GetDirAtPath(path: String):
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if path == "~/": return fileSystem
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var cleanPath = path.trim_prefix("~/").trim_suffix("/")
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var folders = cleanPath.split("/")
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var current = fileSystem
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for folder in folders:
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if current is Dictionary and current.has(folder) and current[folder] is Dictionary:
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current = current[folder]
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else:
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return null
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return current if current is Dictionary else null
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func RetrieveData(filename: String):
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var currentData = GetDirAtPath(directory)
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if currentData == null:
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CreateHistoryEntry("Error: Current directory invalid.")
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return
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if currentData.has(filename):
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var content = currentData[filename]
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if content is Dictionary:
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CreateHistoryEntry("cat: " + filename + ": is a directory")
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else:
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CreateHistoryEntry(str(content))
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else:
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CreateHistoryEntry("cat: " + filename + ": no such file")
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func UpdateCaretPos():
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var last_char_index = terminalLine.text.length() - 1
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var char_rect = terminalLine.get_character_bounds(max(0, last_char_index))
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caret.position.x = char_rect.end.x + 1
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caret.position.y = char_rect.position.y
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1
Assets/Scripts/UI/terminal/terminal_controls.gd.uid
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1
Assets/Scripts/UI/terminal/terminal_controls.gd.uid
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@@ -0,0 +1 @@
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uid://ckagscjkf3iiu
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