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40
Assets/Scripts/Player Controls/interact.gd
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40
Assets/Scripts/Player Controls/interact.gd
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extends Camera3D
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var rayRange = 2000
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@onready var crosshair = %CrosshairCenter
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@export var terminal: TerminalControls
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func _physics_process(delta: float) -> void:
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Get_Camera_Collision()
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func Get_Camera_Collision():
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var centre = get_viewport().get_size()/2
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var rayOrigin = project_ray_origin(centre)
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var rayEnd = rayOrigin + project_ray_normal(centre)*rayRange
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var newIntersection = PhysicsRayQueryParameters3D.create(rayOrigin, rayEnd)
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var intersection = get_world_3d().direct_space_state.intersect_ray(newIntersection)
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var is_highlighted = not intersection.is_empty()
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if crosshair and is_instance_valid(crosshair):
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crosshair.set_highlight(is_highlighted)
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func _input(event: InputEvent) -> void:
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if event is InputEventKey and event.pressed and crosshair.is_highlighted:
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if event.is_echo(): return
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if event.keycode == KEY_BACKSPACE:
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terminal.InputDelChar()
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if event.unicode > 31:
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var character = char(event.unicode)
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if terminal: # Check that you assigned the node in the Inspector
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terminal.InputChar(character)
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if event.keycode == KEY_ENTER:
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terminal.EnterCommand()
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