added greyscale special effect

This commit is contained in:
Brazly
2026-01-13 06:50:15 +00:00
parent 99b3c08d4a
commit 6312be9f50
13 changed files with 1452 additions and 4 deletions

View File

@@ -1,4 +1,4 @@
[gd_scene load_steps=22 format=3 uid="uid://cqtabc6coc58l"]
[gd_scene load_steps=25 format=3 uid="uid://cqtabc6coc58l"]
[ext_resource type="Script" uid="uid://dmtpstry0o0a3" path="res://Assets/Scripts/Player Controls/player_movement.gd" id="1_48dl1"]
[ext_resource type="PackedScene" uid="uid://b2mhoeubwtkuo" path="res://Scenes/UI/fade_in_transition.tscn" id="2_cx0fw"]
@@ -7,9 +7,15 @@
[ext_resource type="PackedScene" uid="uid://b54u8nvjd4p6l" path="res://Scenes/UI/pause_menu.tscn" id="3_cx0fw"]
[ext_resource type="Script" uid="uid://chb1dyhl7cyg1" path="res://Assets/Scripts/UI/crosshair.gd" id="3_vwrhx"]
[ext_resource type="PackedScene" uid="uid://cmyf6lhbn1x6p" path="res://Scenes/Models/Interior/security_office_model.tscn" id="4_vwrhx"]
[ext_resource type="Shader" uid="uid://xinbgyk6acog" path="res://Assets/Scripts/Shaders/grayscale.gdshader" id="5_bn2ya"]
[ext_resource type="Script" uid="uid://bfsaxhnb0qpuk" path="res://Assets/Scripts/Misc/flickering_light.gd" id="5_nmbs0"]
[ext_resource type="Texture2D" uid="uid://c0qenaw8wxlbv" path="res://Assets/MISC_Textures/DustMote.png" id="6_ayt7b"]
[ext_resource type="PackedScene" uid="uid://c670wtpi4n22q" path="res://Scenes/UI/terminal.tscn" id="10_gba58"]
[ext_resource type="Script" uid="uid://ckagscjkf3iiu" path="res://Assets/Scripts/UI/terminal/terminal_controls.gd" id="10_gba58"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_bn2ya"]
resource_local_to_scene = true
shader = ExtResource("5_bn2ya")
shader_parameter/saturation = 0.0
[sub_resource type="Environment" id="Environment_cumm5"]
background_mode = 1
@@ -77,6 +83,9 @@ size = Vector3(0.0644531, 0.530029, 0.4646)
[sub_resource type="ViewportTexture" id="ViewportTexture_vwrhx"]
viewport_path = NodePath("Interactables/PC/Sprite3D/SubViewport")
[sub_resource type="LabelSettings" id="LabelSettings_nmbs0"]
font_size = 42
[node name="Node3D" type="Node3D"]
[node name="PlayerController" type="Node3D" parent="."]
@@ -121,6 +130,14 @@ grow_horizontal = 2
grow_vertical = 2
script = ExtResource("3_vwrhx")
[node name="ColorRect" type="ColorRect" parent="PlayerController/Camera3D/CanvasLayer"]
material = SubResource("ShaderMaterial_bn2ya")
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="PauseMenu" type="CanvasLayer" parent="."]
[node name="Transition" parent="PauseMenu" instance=ExtResource("2_cx0fw")]
@@ -210,10 +227,46 @@ shape = SubResource("BoxShape3D_nmbs0")
[node name="Sprite3D" type="Sprite3D" parent="Interactables/PC"]
transform = Transform3D(0.024902493, 0.0022058422, 0, -0.0022058422, 0.024902493, 0, 0, 0, 0.024999999, 0.053893626, 0.2870214, 0.041617036)
layers = 2
flip_h = true
axis = 0
texture = SubResource("ViewportTexture_vwrhx")
[node name="SubViewport" parent="Interactables/PC/Sprite3D" instance=ExtResource("10_gba58")]
[node name="SubViewport" type="SubViewport" parent="Interactables/PC/Sprite3D" node_paths=PackedStringArray("terminalLine")]
transparent_bg = true
size = Vector2i(1830, 1680)
script = ExtResource("10_gba58")
terminalLine = NodePath("MarginContainer/ScrollContainer/VBoxContainer/Label")
[node name="MarginContainer" type="MarginContainer" parent="Interactables/PC/Sprite3D/SubViewport"]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="ScrollContainer" type="ScrollContainer" parent="Interactables/PC/Sprite3D/SubViewport/MarginContainer"]
layout_mode = 2
[node name="VBoxContainer" type="VBoxContainer" parent="Interactables/PC/Sprite3D/SubViewport/MarginContainer/ScrollContainer"]
layout_mode = 2
[node name="Label" type="Label" parent="Interactables/PC/Sprite3D/SubViewport/MarginContainer/ScrollContainer/VBoxContainer"]
clip_contents = true
custom_minimum_size = Vector2(1800, 0)
layout_mode = 2
text = "a0ifjaojkfna"
label_settings = SubResource("LabelSettings_nmbs0")
autowrap_mode = 3
[node name="Caret" type="ColorRect" parent="Interactables/PC/Sprite3D/SubViewport/MarginContainer/ScrollContainer/VBoxContainer/Label"]
layout_mode = 0
offset_right = 24.0
offset_bottom = 42.0
[node name="CaretTimer" type="Timer" parent="Interactables/PC/Sprite3D/SubViewport/MarginContainer/ScrollContainer/VBoxContainer/Label"]
wait_time = 0.5
autostart = true
[connection signal="timeout" from="Lighting/OmniLight3D3/Timer" to="Lighting/OmniLight3D3" method="_on_timer_timeout"]
[connection signal="timeout" from="Interactables/PC/Sprite3D/SubViewport/MarginContainer/ScrollContainer/VBoxContainer/Label/CaretTimer" to="Interactables/PC/Sprite3D/SubViewport" method="_on_caret_timer_timeout"]

View File

@@ -3,6 +3,7 @@
[ext_resource type="Shader" uid="uid://uo56rpfskail" path="res://Assets/Scripts/Shaders/psx.gdshader" id="1_54yrn"]
[sub_resource type="ShaderMaterial" id="ShaderMaterial_vwrhx"]
resource_local_to_scene = true
shader = ExtResource("1_54yrn")
shader_parameter/pixel_resolution = 240.0
shader_parameter/color_steps = 16