added greyscale special effect

This commit is contained in:
Brazly
2026-01-13 06:50:15 +00:00
parent 99b3c08d4a
commit 6312be9f50
13 changed files with 1452 additions and 4 deletions

View File

@@ -0,0 +1,11 @@
shader_type canvas_item;
uniform sampler2D screen_texture : hint_screen_texture, repeat_disable;
uniform float saturation : hint_range(0.0, 1.0) = 1.0; // 0 = grayscale, 1 = full color
void fragment() {
vec4 tex = texture(screen_texture, SCREEN_UV);
float gray = dot(tex.rgb, vec3(0.299, 0.587, 0.114)); // luminance weights
vec3 result = mix(vec3(gray), tex.rgb, saturation);
COLOR = vec4(result, tex.a);
}